You may also simply have the Chat Bubbles turned off. Accounts set up as over 13 players are able to use the Text Chat.
Update 11: More accurate hunting animations - no unnecessary knife appearance between two animation phases.If you are unable to use the chat function, it is possible that your account does not have Text Chat enabled. Update 10: (Optional) Default CoC HUD variant with all original indicators Update 9: Completely got rid of legacy monster clsid tables in script, even monsters that are not present in-game, but can be added with spawner, no longer crash on loot harvest Update 8: Hunting animations can now be enabled/disabled with selector in interface game options
Added support for Radiation Overhaul addon Update 7: Restored critical hit (-70% HP) camera effects. Can do combinations, taking only textures you prefer for each mask in particular
Glasses are a little bit blurry, however some might still find these more interesting. Update 6: (Optional) Brought back old Smurth's masks textures. Update 5: Fixed vodka world model (npc drink). Update 4: Fixed inactive bleeding icon indicator in inventory, optional bottom left minimap displacement. Update 3: Improved bread, harvesting animations, fixed harvesting animation playing respirator mask sound Fixed: do not take off masks without respirator when using consumables (fixed crash when no helmet was equipped since new game start) Prevented mutant corpse drag harvesting freeze. Fixed eyes blink blackout effect when harvesting monsters, harvesting with opened PDA. Escape button available in case you chicken out, but I do not recommend reload game during animations. You can't sprint, but no longer have to stand up during firefight just to bite sausage.
Update 2: Finally, MOVEMENT IS ALLOWED for consumable animations. Update 1: New mask HUD script - masks no longer cover interface indicators Tested on both clean and STCOP 3.4 CoC 1.5r7. Unfortunately, old version must be deleted before installing this one, copy-paste on top of previous won't work. Removed unnecessary detector manipulations in script logicįully revised addon architecture, removed redundant data.
Fixed STCOP patch crash after using consumables that were previously stashed. Update 8: Increased energy drink boost duration (dead air value). Fixed rare STCOP patch animations script crash after items drop Update 7: (Optional) Original Smurth bleeding HUD effect (red). (Optional) Invisible radiation, Alternative bleeding HUD effect (subtle grey noise) Update 6: Masks visor increased brightness can now be switched from main menu options. Reached limits of what can be squeezed out of it without editing the engine. Update 5: Completely rewired STCOP animations script logic. Update 4: Introduced separate animations timing for slow draw/holster weapons STCOP Update 3: Upgraded STCOP patch animations timings which makes smoother transition between animations (Optional) Disable mask HUD visor increased brightness effect Update 2: Added compatibility patch for STCOP3.4 weapon pack Update 1: Fixed disappearing animations after taking critical damage If masks do not work disable it in options then enable again. My part was only to combine both essential addons and make them work on coc 1.5r7Īll credits go to authors of originals, you will find more about them with links below:ĭo not forget to copy paste both main gamedata and patch gamedata folders after each addon update.